The time of nerds is at hand. Well, to be honest, it’s been at hand for a while. Seriously, the last decade has seen an upswing of comic book and sci-fi movies that have brought what was once hidden in basements to the forefront of pop culture. As a young lad who was not much for outside life, I spent many Sundays with the following line up. Star Trek and Doctor Who followed by kung-fu movies all afternoon. It was a splendid affair, though I was more partial to Doctor Who and kung-fu than Star Trek. I enjoyed the show, but I was far from a Trekkie.
Years later, and several series after the original, director J.J. Abrams reinvented the Star Trek franchise by creating a separate timeline that allowed for new Enterprise adventures without insulting the old canon. This week, Abrams returns with the sequel, Star Trek Into Darkness. While these new adventures are exciting, we here at Crave Online have decided there are some crossover adventures that should be explored and could only happen in comics. The USS Enterprise has already come in contact with the X-Men and Doctor Who, but so much more is waiting for them. Beam aboard won’t you, and join me for 10 Star Trek Crossover Comics We’d Love To Read.
10. The Ghostbusters
This would have to involve the original Star Trek crew. Passing through a strange nebulous cloud, the Enterprise begins to act erratically. The photon torpedoes fire on their own, the shields raise and drop without warning, and the engines refuse to work no matter what Scotty does. Captain James T. Kirk and his trusted science officer Spock begin to investigate the goings on. What they discover is that a galactic spirit, once trapped in the nebulous cloud, has taken hold of the Enterprise.
After several failed attempts to ride the ship of its ghost, the Enterprise is stuck without a working Enterprise. After doing some research, Spock is intrigued by the reports of a ghost fighting crew from old Earth. Using time warp variables and the last of the transporter room power, Spock brings Ray Stantz, Egon Spengler, Pete Venkman and Winston Zeddemore into the future. Once they are convinced this is real, it becomes ghostbusting time on the Enterprise.
Q has returned to terrorize The Next Generation crew. During a routine rescue mission, it’s discovered that the planet and people the Enterprise was brought in to save are actually a trap created by Q. He is bored, and tired of constantly being bested by Picard. Q sends the good captain back in time, where he lands in Gotham City. Q then takes Picard’s place and tries to instigate a war with the Klingons. Back in Gotham, Picard is desperately trying to get home. With no money, he steals equipment to try and rig a transporter that will slingshot him home. During the robbery, Batman steps in.
Picard stuns the Dark Knight with a phaser and escapes, but not before Batman places a tracer on him. Caught by the Dark Knight, Picard pleads his case and convinces Batman to help him get back to his time. When they fire up the transporter, Batman is caught in it and brought aboard the Enterprise. They attempt to stop Q, but he simply halts all time except for the Batman. Intrigued by this man dressed as a bat, Q challenges him to a battle of wits for the universe. Batman wins and Q retreats, but not before returning the Dark Knight to Gotham City and erasing Batman from the memory of the Enterprise crew.
8. American Vampire
The Deep Space Nine station is asked to allow a specialty Federation ship to harbor a top-secret package in its deepest holding area. At first, Commanding Officer Benjamin Sisko is reluctant, asking that he be given a full briefing. The Starfleet will hear none of it and their request becomes a direct order.
Given permission, the crew prepares for the Federation ship, which arrives a day later but has not communicated with Deep Space Nine. As it approaches the station, the ship maintains a cruising speed, which threatens to crash it into DS9. They stop the ship with a tractor beam and pull it in.
When Chief Security Officer Odo and his team enter the ship, they find the entire crew dead and drained of their blood. There is no explanation until the DS9 computer computes all the variables and decides on the ancient myth about vampires. Suddenly, people aboard the station begin disappearing.
Tracking them, Worf is bitten after a sudden attack. Managing to wound his attacker, Sisko and Odo trap the man. When questioned, he reveals himself to be Skinner Sweet, the legendary vampire. Thousands of years ago, Skinner was caught by the Vassals Of The Morning Star and, in order to keep him away, fired Sweet into space inside a coffin.
Sweet drifted for centuries in a state of suspended animation until deep space explorers found him. Feeding off of them, Sweet attempted to figure out what was happening until his capture by the federation. In the end, Sisko says he’ll leave Sweet on a planet with plenty of living animals to feed on if he helps to cure Worf.
The crew of Voyager find themselves caught in a war between two robot factions when their ship flies too close to Cybertron. Existing in the unexplored Delta Quadrant, Cybertron has avoided any contact with the Federation of Planets.
The ship is attacked by Decepticons, who nearly destroy Voyager before Autobots show up and save them. Captain Janeway beams to the Autobots HQ, where she learns that after a brief time on Earth, the Transformers returned to Cybertron, thinking they had rid the universe of Decepticons.
Sadly, that wasn’t true, and a battle not only for their planet but also the universe has been waging for decades. Janeway is touched by the story and says perhaps the Voyager can help. The crossover ends with Voyager helping destroy the Decepticons and the Autobots outfitting the ship with new boosters to make the trip back to Earth faster.
While patrolling a remote part of the galaxy in order to test a new radar detection system upgraded by Data and Geordi, the Next Generation crew stumbles upon a distress signal that is faint but clear. It’s coming from a desolate area of this quadrant, one that has been uninterrupted for thousands of years.
Old space pirates refer to the planets around the area as the Three Triangles Of Death, because ships that head into the area are never heard from again. At first, Picard is reserved about heading so far off course, but Data, who is interested to see what is at the other end of the signal, convinces him and Riker.
The Enterprise warp-speeds to the planet to find it’s covered in a chemical mist, obviously created by some kind of technology. Data researches and discovers that years ago, an Earth vessel named Nostromo crashed here and, while there was a survivor, she died on a prison planet centuries ago.
Now, Picard is also curious so he, Worf, Data and a few crewmen beam down to the surface. What they find are the remains of several different humans and alien species. Suddenly, the Alien creatures attack. Managing to get away, Data discovers that to beam back to the Enterprise, they must move to the far side of the destruction, through the nest of the creatures. Picard also wants to destroy the planet for good, but isn’t sure how.
5. The Avengers
The Avengers are called into space to try and stop a Skrull attack. During the flight, a trap set by the Skrulls launches the heroes forward in time. When the Avengers ship pops out of the time warp, the Klingons immediately confront them and beam the Avengers aboard their ship.
The team manages to fight off their attackers and escape in the Klingon warship. With no real idea how to control the ship, the Avengers are flying blind until the USS Enterprise appears, convinced they are hostile Klingons. Kirk sends a hailing frequency and is off put by the appearance of Captain America on screen. He beams the team to the Enterprise and attempts to imprison them.
There is a major fist fight between Kirk and Captain America until Iron Man breaks it up. Captain America agrees to go into custody until the Enterprise crew can establish who they are. Spock discovers the history of the Avengers and how the entirety of superheroes came to be wiped out. Apparently, after the Avengers vanished, an alien race, unknown until then, stepped in and overpowered the heroes. It was the first attack of the Klingons on record.
Captain America and Kirk agree that the Klingons must have used the hole left by the time warp to jump back in time. The Enterprise races back to the scene, where they are confronted by ten Klingon ships all piloted by superior Klingons – genetically altered Klingons ready for battle. A war erupts between the Enterprise, the Avengers and the Klingons. Ultimately, the Avengers win and are returned to their rightful time.
4. Teenage Mutant Ninja Turtles
As Voyager races home, it passes an abandoned space station, one that does not appear in any historical records. In need of supplies, Captain Janeway sends a garrison down to raid the station. Once there, the troops find over a hundred bodies in cryostasis, including something incredible. Returning to the Voyager, the crew is shocked to see four fully grown humanoid turtles with masks and weapons. The other bodies are all dressed head to toe in black. With no records and no way of knowing who is friendly, the creatures remain in cryostasis.
That is, until a freak meteor shower damages the hull of the Voyager, and the heat from the explosion thaws out six of the Foot Clan Ninjas. These ninjas immediately awaken their brothers and take over the ship. Janeway and Tuvok manage to escape, but are unsure how to defeat such a large number of attackers. The discover science officer Samantha Wildman attempting to bring back the Turtles. She’s hoping that, if the hooded ones are the enemies, these are the good guys. Once defrosted, the Turtles are a little shocked to discover they’ve been asleep so long. The Foot Clan soldiers find them but are no match for the Turtles.
Using stealth and ninjitsu, the Voyager crew and the turtles defeat the Foot and jettison them into space. The Turtles find a hologram message from Splinter, explaining that they had all boarded the Foot ship to stop them from trying to crack the moon and destroy the earth. Foot Soldiers had been tricked into cryostasis, but there were only capsules left for four. The Turtles were ordered into them, and Splinter watched over them for years before he passed away. Saddened but wanting to continue the mission, the Turtles fire up the station and head into space, looking to bring justice to the cosmos.
The world eater appears over Earth and says he must feed. The only ones who can stop him are the crew of the Enterprise. Picard races the team home to try and battle Galactus, but is unable to stop him due to the interference of the Silver Surfer. He explains that nothing can stop Galactus once he hungers, and that Earth has been spared for far too long. Realizing there is only one way, Picard asks Q for help. He agrees, only because he’s so sure the Earth will be destroyed and he wants to watch Picard try to worm out of it. Q turns the Surfer human and frees him of the bond to Galactus. Once human, the Surfer joins the fight to stop his world eating master.
After several failed attacks, Picard asks how Earth was spared before. Surfer tells of the heroes who defended it and how he used the Power Cosmic to battle Galactus. Picard asks how to do it again, but Surfer is too weak, and he’d need double the power. Picard convinces Q to turn him into what the Surfer is and return the Surfer himself to his rightful condition. Q refuses at first, but is ultimately convinced just because he thinks the show will be magnificent. Picard and Surfer, both now weaponized with the Power Cosmic, double team Galactus and drive him away. Surfer is now also free from his bond and can travel the galaxy as he sees fit.
2. The Green Lantern Corps
The Enterprise finds itself in an unknown region of space, desperately fleeing a Klingon armada. Just as it seems the darkest, sudden bursts of green energy begin smashing the Klingon ships. Kirk demands it on screen and is puzzled to see several creatures, including humans, dressed in green outfits and using rings to defeat the Klingons and hold the Enterprise in a giant green net.
Once the Klingons retreat, several of the green soldiers beam aboard the ship to speak with Captain Kirk. They introduced themselves as Green Lanterns, a galactic police force who had been sent to look at a rip in the fabric of space and time. When the GLC arrived, they saw the Enterprise flee through the hole, followed by the attacking Klingons. Now, the Enterprise needs to get back to its own universe.
Meanwhile, some lagging Klingon ships are boarded by Sinestro and turned into part of his Sinestro Corps. They attack the Lanterns and the Enterprise. When one Lantern dies, the ring flies immediately to Kirk’s hand and he becomes a Green Lantern.
As the battle wages, it seems the use of the Klingons' natural ability to create fear might turn the tide. Suddenly, the Guardians appear with a box containing all the rings. It has come to their attention that the Enterprise crew must become ring bearers to defeat the Klingons. Each crew member gets a ring. Uhuru a Star Sapphire ring, Spock green, Scotty blue, Chekov orange, Sulu indigo, and McCoy red.
Combining their forces, the Enterprise crew destroys the Klingon force and manages to reopen the hole in the space-time continuum. Returning the rings, the crew flies back to their time as the Lanterns seal the hole.
1. Star Wars
Through a transporter mishap, Data is separated from his group and beamed down onto a hot desert planet filled with bizarre creatures. None of them seem to be disturbed by Data, so he investigates where he is and tries to figure out how to get home.
After a day of walking, he discovers he’s on a planet called Tatooine, in a remote part of a galaxy far outside his own universe. He needs to build a makeshift transporter to try and beam home. With no money, Data begins fixing things for the locals.
At one point, he is hired to fix the stage equipment for a local bar band. While tending to his duties, Data observes two strangers walking into the bar. One is Ben Kenobi, the other is Luke Skywalker. The laser sword the older man uses to cut the arm off a creature looking for trouble intrigues Data.
Data heads outside, where he has a brief conversation with C-3P0 and R2-D2. The blabbing droid tells Data who they are and what they’re trying to do. Data feels he should help them, but has no idea how. Instead, he returns to his small hutch, where most of his transporter is finished.
Outside his door, he overhears a Stormtrooper talk about finding missing droids and the plans for something called the Death Star. They say a spy has discovered the droids loading into a ship on docking bay 94. Data runs to this docking bay, manages to knock out a Stormtrooper, and puts on his gear. Costumed Data runs into the docking bay, where a firefight has broken out. One trooper is about to shoot a man with a white shirt and vest.
Data surmises he is the pilot and if he dies, the droids will never escape. Turning on his blaster, Data kills a Stormtrooper right before he shoots Han Solo in the back.
With all the confusion, nobody sees what Data has done. The troops leave docking bay 94 and Data splits from them. He quickly returns to his hutch and powers up the transporter. It works and Data is returned to the Enterprise having to explain this weird costume he has on.
There you have it. Ten awesome Star Trek crossovers that I’m sure we’d all like to read. Until somebody hands me a few bucks to write these ideas into story arcs, we’ll all have to make do seeing Into Darkness.