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Gaming

interview

life experiences

robert florio


Robert Florio against all odds


An incredible story of the human spirit.




CraveOnline: You play a lot of movie-based games. Are those games more accessible to you?

Robert Florio: Not exactly make them easier. Maybe they're more of an escape for me I guess. For me, it's more of an emotional relationship. I've got a lot of functional loss and when I watch a movie, I feel like I'm even more stimulated by playing the game of the movie. For me, that's why I gravitate to those kind of games more. For design-wise, a lot of them are kind of similar. You have a couple of super powers that you can push and activate them kind of easily. The X-Men games I've been playing recently, you know the X-Men Legends game. A lot of them, you have to push two buttons at the same time to activate the super power, so actually now that I think about it, I think that those kind of games are actually more difficult because you have more than one ability you have to activate. They usually give you a weird combo. It's usually some kind of weird button pressing to make it work.

CraveOnline: What systems do you own?

Robert Florio: I have a PC, I have Xbox and I have Playstation 2 and I have a Gamecube. I haven't been able to afford the next generation ones yet but looking at Nintendo Wii is the one I want to play the most. It looks like I might be able to use it but I don't know how much dexterity it'll take. Maybe I could strap it to my hand but that feels kind of weird.

CraveOnline: So your arms move enough to use the wireless controllers?

Robert Florio: I don't know yet. I'll have to see if I can use it or not. I think I might be able to but I don't know about the buttons.

CraveOnline: What games do you feel you're missing out on the most?

Robert Florio: I think I'm missing out a lot on the first person shooters and a lot of the Tom Clancy games I really want to play. The World War II games I miss out a lot on. Definitely Halo 2. I want to get into that. I think that I miss out on that. It's just not a whole lot of fun when I can't actually aim the gun and shoot and look around. It gets really tiring too and it disconnects me from the experience of immersion that a lot of gamers thrive on. Kind of like you're in the game, you're in full control for me. I have to stop, hit a switch, look around and then I'm dead in the water if someone's shooting at me. Hit another switch to run away and my camera angle's all screwed up. So that's kind of the things I really miss.

CraveOnline: They don't have easy mode like Goldeneye did anymore?

Robert Florio: No, very early games used to have all of it, with all the targeting because there wasn't another analog stick for Playstation 1.

CraveOnline: Do you have a full time job in gaming now?

Robert Florio: I haven't gotten a job yet. That's my next step. I'm actually interested in Big Huge Games, also Bethesda Games and Breakaway Games. I actually spoke at a Games for Health conference in Baltimore and this lady who worked there, she was in the audience so I got a hold of her. They're starting a game division and they want me to be part of it I think. I've been working with Acclaim for several months now. I'm working with them now more ever since graduation, as a volunteer thing. If you go to Acclaim.com, you'll see Top Secret. David Perry's directing it so that's a big challenge. It's a real busy industry. It's really tough from start to finish doing a game because with Top Secret, the funnest part was starting the game. Now we're in the middle part of it doing all the little tiny parts. That's exciting too to see happen but it takes a lot of dedication and I guess a lot of money.

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