Ken Levine Talks BioShock Infinite’s Sky-Lines

You haven’t experienced combat quite like this.

Erik Norris by Erik Norris


BioShock Infinite was easily one of the most impressive games we saw this past week at E3. The reason was simple: the sky-hook rail system adds an insane layer of verticality to combat. In fact, I wrote about it for my BioShock Infinite E3 preview.

Now you can check out exactly what I was talking about through a new trailer released by Irrational Games. Watch as Ken Levine, Creative Director for the BioShock franchise at Irrational, talks about the sky-hook rail system and how he wanted to bring the exhilarating feeling of riding a roller coaster to the world of video games, only with more guns and explosions.

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