Ken Levine Talks BioShock Infinite’s Sky-Lines

You haven’t experienced combat quite like this.

Erik Norris by Erik Norris

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BioShock Infinite was easily one of the most impressive games we saw this past week at E3. The reason was simple: the sky-hook rail system adds an insane layer of verticality to combat. In fact, I wrote about it for my BioShock Infinite E3 preview.

Now you can check out exactly what I was talking about through a new trailer released by Irrational Games. Watch as Ken Levine, Creative Director for the BioShock franchise at Irrational, talks about the sky-hook rail system and how he wanted to bring the exhilarating feeling of riding a roller coaster to the world of video games, only with more guns and explosions.

 
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