The first substantial patch for Final Fantasy XIV: A Realm Reborn released following this week's 10-hour scheduled maintenance, and it addressed several concerns the community has had since the game came out in August.
For one, gil sellers will no longer be able to spam advertisements endlessly. After three shouts in succession, the player is denied shout privileges for a period of time. While gil seller shouts will probably never go away, Square Enix's active stance against them (hundreds have already been banned) and this change should make them more bearable.
Those at level cap will be happy to hear that repair costs have been drastically lowered. Before being patched, many level 50 players found themselves losing far more money through durability hits than they would earn in a given day. Some have even stated that they've run out of money and are unable to participate in content.
Speed runs have been nerfed, so if you're looking to finish Amdapor Keep in 20 minutes to farm tomes then you're out of luck. Naoki Yoshida, the game's producer and director, stated more than a year ago that he is strongly against speed runs, so this doesn't come as a surprise.
The entirety of the patch notes can be seen below:
An auto-logout feature has been introduced wherein characters that are inactive for 30 minutes will be automatically logged out of the game.
The following adjustments and countermeasures have been implemented:
Changes have been made to the behavior and mechanics of the enemies found within the “The Wanderer’s Palace” and “Amdapor Keep” dungeons to counteract instances of players running through the dungeon without engaging enemies on the way to bosses.
As advancing through dungeons without defeating enemies is not an intended strategy, we plan to continue making further changes in the future to discourage this type of behavior.
In instance dungeon “The Wanderer's Palace” and “Amdapor Keep”, we have increased the amount of AllaganCoins that can be obtained from a treasure chest.
Reduced the amount of gil required for repair fees and materia removal as follows:
Equipment levels 1-10: 10 gil -> No Change
Equipment levels 11-20: 50 gil -> 30 gil
Equipment levels 21-30: 100 gil -> 60 gil
Equipment levels 31-40: 210 gil -> 120 gil
Equipment levels 41-40: 500 gil -> 200 gil
Reduced the price of Dark Matter as follows:
Dark Matter G1: 5 gil -> 4 gil
Dark Matter G2: 30 gil -> 12 gil
Dark Matter G3: 70 gil -> 24 gil
Dark Matter G4: 150 gil -> 48 gil
Dark Matter G5: 350 gil -> 80 gil
A temporary countermeasure has been implemented for the following issue:
For the issue wherein the “Manor Sentries” found within the Haukke Manor dungeon could become stuck and prevent players from progressing through the instanced dungeon, we have changed the original location of “Manor Sentries” to the second floor.
The following issues have been addressed:
The server would crash under certain conditions during instanced dungeons.
Characters would sometimes get stuck in the “Binding Coil of Bahamut” dungeon after the party was wiped out.
Bomb Boulders would sometimes fail to appear in “The Navel (Hard)” battle.
Certain monsters would sometimes get stuck in the “Amdapor Keep” dungeon.
The option to return to Home Point would not display when completing a primal battle while being KO’d.
The entry point for the “The Thousand Maws of Toto-Rak” dungeon was shown in the field in the “Stinging Back” guildhest.
The “Steel Reign” FATE would sometimes fail to appear.
Completing the “Behold Now Behemoth” FATE would sometimes cause the server to crash.
If the player was disconnected during the “Lady of the Vortex” instanced battle, the Duty List, Journal, and Journal Map may display incorrectly.
The “Notorious Biggs” quest could sometimes be progressed without completing the instanced battle.
There were occasions where it was impossible to target the snowman in the “Speak Softly to Me” quest.
The cutscene was canceled if the player was attacked during the “Lord of Crags” cutscene.
If a player logged out while being bound by duty within an instance, and logged back in after conclusion of the instance, the free company chat would not work.
Mog Letters were not sent properly in some instances.
Certain conditions would sometimes cause the server to crash while interacting with the free company “Company Chest”.
The “Reach” gauge was sometimes not selectable when in a new, unknown gathering point.
In some instances, the specified items to collect were incorrect in the “A Relic Reborn” quest.
In some instances, the specified enemies to defeat were incorrect in the “A Relic Reborn” quest.
The game's first content patch, v2.1, is still on the horizon and will bring a new boss, a new difficulty mode for primal battles, 4v4 and 8v8 arena battles, and player housing. Stay tuned!