With only a month to wait until we can finally get our hands on Halo 4, I figured that now is as good a time as any to convince you that you should be REALLY BLOODY EXCITED. Like, really.Wanna know why? Well, I'll tell you why…
343 Industries are trying to make the series their own
When development duties were passed onto 343 Industries after Halo creators Bungie announced their departure from the series, many (including myself) immediately jumped to the conclusion that the announcement of Halo 4 was little more than Microsoft desperately clinging onto one of their only exclusive franchises. However, all signs since then have pointed to the contrary, with 343 Industries seemingly having a great grasp of what made Halo such a beloved series, whilst simultaneously switching up enough facets of Bungie's winning formula to give Halo 4 its own unique feel.
No sprint loadout!
My one major gripe with Halo: Reach was the positioning of the sprint ability in the loadout system. Not being able to sprint in first-person shooters now feels almost as unnatural as not being able to shoot in first-person shooters, so Bungie making the player choose between running and jet packing was an odd creative decision to make. Thankfully, 343 Industries have righted this wrong, and Spartan's will be able to run around until their heart's content.
343 Industries could've simply lumped 4 player co-op gameplay into Halo 4 at the cost of its narrative, but rather than taking the easy route they have instead created Spartan Ops mode. Spartan Ops will be replacing the popular Firefight mode of ODST and Reach, and although details are light on the ground at the moment, we know that it will see 4 players taking control of the Majestic Squad, whose story will run alongside Master Chief's in the main campaign. The mode will contain missions that will be released in weekly, free DLCs, so even after finishing Chief's story there will be a huge incentive to return to Halo 4 again and again.
Much in the same way that Infection mode started out as a Halo 2 community creation, Halo 4 will see Grifball become an official mode. Created by the folks at Rooster Teeth, the home of the massively popular machinima Red vs. Blue, Grifball plays out very much like a game of football/soccer (we cater to both UK and US audiences here at CRAVE ONLINE), except instead of two goalkeepers you've got a bunch of guys with gravity hammers and energy swords.
Master Chief's Story
Bungie intended Master Chief's story to end with Halo 3, with John-117 and Cortana floating around in space aboard the wreckage of Forward Unto Dawn. However, this is set to change with Halo 4, as they crash land on the planet Requiem, where they're once again confronted by the Covenant, along with the mysterious Forerunners. According to 343 Industries, Halo 4 is less about standard FPS run 'n' gun gameplay as it is exploring the lush new alien jungle setting and delving deeper into the Halo mythology; if this is the case, then I'm more than willing to once again step into the Chiefs' clunky ol' space boots.
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