
Last weekend at the Batlimore Comic-Con, I had the opportunity to swing by David Gallaher and Steve Ellis’ booth for High Moon, released last month in trade paperback, courtesy of Zuda Comics, DC’s online digital comics voting website.
Artist Steve Ellis sat with me to discuss all things High Moon and digital comics, including their importance to the industry and the future of the medium, as well as what’s coming down the pipeline for him in the near future.
CraveOnline: How’s the show going for you?
Steve Ellis: It’s going really, really well! People are really responding well to High Moon, it’s great.
CraveOnline: We did some coverage of the book a few weeks ago, and I mentioned in my review, even though it’s a digital comic, it’s coming out in trade paperback now, is that exciting for you as a creator, to have a physical copy of your work?
Steve Ellis: Yeah, definitely. It’s a different thing having a physical object in your hand. It’s funny, because someone said, “you can’t curl up with a computer screen”, and that was really nice that some people actually said that they’re taking it and sitting with it, you know, in their favorite chair. It’s sort of like there’s that other experience now - it’s a book. It’s a novel now.

CraveOnline: Have you gotten a good response from people that may have read it on Zuda, and are coming by to pick up the trade here?
Steve Ellis: Yeah! And some people liked it better in paperback than they did on screen, which, like I said, I love having it in physical form. We’ve had a lot of people who hadn’t heard of it before, or who had seen an ad or an article or whatever, but never looked at it until they got here.That’s really nice too, because they’re brand new people coming to see the book and everything.
CraveOnline: How did you guys get together, did you know each other previously or work together before High Moon?
SE: We had both, not at the same time, worked with Moonstone Books, so David introduced himself to me years and years ago when we were at some convention, I don’t even know which one. But we just kept bumping into each other and then we met at New York Comic-Con, like three years ago, and he said “I know you like werewolves. How’d you like to work on a werewolf western?”, and I said “sounds cool, let’s try it!” At the time, I was doing mostly illustration, so it was really good to get back into comics, and kind of do them the way I want to do them. That’s the great thing about Zuda is that there’s no expectation of style or expectation of anything else, which I felt years ago, but I don’t feel anymore. But when I was younger there was definitely a feel of it’s gotta look like this, or like that, or whatever. Now it’s like, okay, just do it the way you do it, and it’s great, that freedom.