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Ron Moore on the Virtuality TV movie
Ron Moore on the Virtuality TV movie
BSG's Ron Moore on his new sci-fi series, Virtuality.
by Fred Topel
Jun 25, 2009
 
Crave Online: We compared it to the holodeck, but is this virtual world similar to the one in Caprica?
 
Ron Moore: I was sort of aware of the similarities between the two. They do have different purposes and different sorts of constructs to them. They both involve putting a set of goggles on your face, so they’re similar in sort of that perspective. In Caprica it’s really much more akin to the Internet where you go out and the virtual spaces are practically infinite and they intersect with one another. On Caprica you can go from the V-Club where we establish in the pilot is sort of a hacked world and then, presumably, there are worlds of war craft type of worlds, etc., etc. It’s all sort of interconnected into their version of the Internet. In Virtuality we’re looking at something much more discrete, much smaller, much more of a gaming type of environment where an astronaut has a specific virtual reality module that they go into and play whatever game or have whatever experience they want, but there is no expectation that you can cross from one module to another. 
 
Crave Online: What was the process of writing a new cast of characters?
 
Ron Moore: Well, we set out to create sort of a diverse group of astronauts and we sort of then embraced the idea that given our premise that these astronauts were put together not just for the scientific mission, but also for its own demographic purposes, we kind of embraced the idea that they would be a very diverse group and then that would be part of the story, the show. Was this group assembled for its TVQ sort of attractability, as it were, or were they really all of the best in their selective fields and to use that as sort of tension between them. We just wanted sort of characters that would be interesting to sort of collide against one another, characters that would have problems with one another, all of the sort of standard things that you look for in a dramatic series. 
 
Crave Online: Then how did you cast those characters?
 
Ron Moore: It was a lot of long sessions of casting. Peter Berg was very instrumental in reading the actors and working with them during the reading process. Fox has got a great history in terms of their ability to go out and find interesting new actors. Some of the actors have been on Fox series before, some have not. It was a pretty sort of wide ranging process that ultimately ended up with the core cast that we have.
 
Crave Online: How much has this version changed since the original one that you shot?
 
Ron Moore: With this material, like I said before, this is a very complex material. I think the initial reaction when they saw the two-hour version was, “Wow! If this was just a movie I would say ship it right now. It’s fantastic. But it’s a pilot and it’s a pilot for Fox. I’m not sure. Let’s talk about different ways to go at this.” So we went back in and we worked with Kevin [Reilly] and the network. Any of these sorts of processes when you’re dealing with pilots, it’s a conversation between you and the network to try to figure out how to maintain and sort of show the piece of material that you’ve worked on, that you believe in. You’re also trying to get something that will fit onto their air schedule. It becomes a question of how can each of us accommodate each other into this process. As part of that process, Kevin asked us at one point, “Can you do a one-hour version of it? Can you cut the existing two-hour to a one-hour version? How would that be?” So we went back in and we took a crack at carving a one-hour. Peter Berg really led that charge and tried a whole different kind of style and structure to do what a one-hour piece would have looked like. Ultimately, I don’t think any of us really felt that that was the best version of the show. We didn’t feel that way and neither did the network, so ultimately that didn’t really go anywhere. I think they then judged the show on its own merits as the two-hour version and just decided they weren’t willing to pick it up right then, but they weren’t going to foreclose the possibility if it sparked interest later and that’s kind of where we are. 
 
Crave Online: If it only lives as a two-hour movie and doesn’t get picked up is there any thought of maybe trying to push to do another two-hour movie where you could tie up some of the thoughts that you wanted to or, as a lot of creators are doing now, maybe taking it into a different media, like a comic book so you could continue to expand on the theme?
 
Ron Moore: I think all of those are possibilities. We’ve talked about all of those possibilities. It’s just kind of one step at a time. I think it’s really hard to say. It depends on where we go after the broadcast and, A, after the ratings, after they start looking at demographics, after they start looking at word of mouth. Sometimes these things have a bigger life that sort of blossoms a few weeks after the broadcast. There’s a buzz going. People talk and then they start wondering when it’s on DVD .and decisions about where we would go with the underlying properties is just really hard to say where we are right now. 
 
Crave Online: What type of virtual worlds could we see in the movie and maybe in the series if that progresses?
 
Ron Moore: You’ll see kind of a range of virtual worlds. It opens in the Civil War in an action sort of piece and then there are more pastoral settings. There is a home. There are actually doctor’s offices. There are rock concerts. There is quite a range of areas that we went into, which was a deliberate choice. We wanted to sort of show that we were going to use these worlds in sort of disparate ways and that they would all be sort of tailored to specific characters and what they were interested in going to do, so you’ll see quite a range of virtual worlds when you get in there. 
 
Crave Online: Was it intentional that you never specify the year this takes place?
 
Ron Moore: Actually, that changed over time. Initially we didn’t really specify those things. We wanted to keep it looser and kind of vague because I just thought it was more interesting than nailing down the specifics on all of that, but as we went through the process we started to nail those things down. We just started to feel like we had to answer certain questions. I think we did. I know you’re going to ask me what year it is and I’m not going to know off the top of my head, so don’t ask, but I think we do refer to the year and we definitely talked more about the nature of the emergency. It’s kind of explicit. I mean there is a commercial for the reality show within the show. Within that commercial it kind of lays out some of the broader parameters of the mission, about what’s happening on earth and why the mission has taken on a new urgency. The mission started out as just one of exploration and then something going terribly wrong back home in terms of climate change, in terms of the environment, or so the astronauts are told. That’s kind of where we are.
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