
The weapon effects are fantastic and completely true to the film. The Proton Stream is jagged and wanders all over the screen as you shoot, just like the flicks. A lot of special attention was paid to the Slime physics as well; soaking enemies and objects simply doesn’t get old. Obviously, there’s no familiarity with the few new weapons available as they’re fresh to the series here in the game.

There are two parts in the visual department that were absolutely nailed by the folks at Terminal Reality. First of all, the Proton Pack looks fantastic. It really is one of the main characters, if you will, on screen at all times. It contains all of your HUD information in its set of LEDs. The Pack looks beat up and downright dangerous. The overheating effect for each weapon is great as well. Moving parts pop, eject, fizz and bang against one another as this hunk of horrific machinery cools off.
The second pitch perfect graphical portion can be found when you take one look at any of the ghosts. Terminal Reality absolutely recreated the look and feel of spirits in the Ghostbusters world. It feels like some of them were ripped straight off of the actual film frames and slapped into the game.
Another major focal point of the game is the storyline. As mentioned before, this one was penned by Dan Aykroyd and Harold Ramis. If any licensed title carried potential for success it’s this one. Basically, players take control of a rookie Ghostbuster. You’re brought into the folds as a weapons tester, so that explains all the upgradeable and increasingly badass equipment strapped to your back. A Shandor exhibit is about to open at a museum when a paranormal infestation blasts from the core of the artifacts. With the Ghostbusters you’ll track down the source of the haunts, encounter characters from the previous films and unravel the mystery. I really don’t want to explore it any deeper as the brief campaign ties in amazingly well with the old flicks. If I tell you who is present, you’ll likely be able to draw your own conclusions.
The writing and humor is solid. There aren’t too many laugh-out-loud moments within, but the game’s dialogue and storyline remain humorous enough to fit in with the other entries in the series. The lines themselves are delivered extremely well by the cast. There has been a lot of chatter around the net about Bill Murray’s VO performance. To those critics I ask, “really?” Murray sounds fine here, honest. If anyone’s performance falls flat it’s Ramis. But, then again, Spengler was never much for dynamic emotion in The Ghostbusters.