
You are Cole McGrath, gruff intercity delivery boy turned super-hero after being caught at ground zero of an electrical blast that decimates Empire City. It then becomes Cole's mission to discover the origins of his mysterious powers and escape a city now overrun by gangs. The story of InFamous is definitely your standard super-hero fair. Hero gets bestowed with mysterious powers and must learn to harness them in order to protect a city and its inhabitants, although the people he protects do nothing but shit on the man because they don't understand him. It's Spider-Man 101. However, InFamous presents players with an alternative for those fed up with the people who pay you no respect. You can go 100% evil and run the city with an iron fist, sending it deeper into despair than it already is.
The morality system in InFamous works a lot like the system established in such games as Star Wars: Knights of the Old Republic. InFamous lets players build up "karma" points to determine whether they're approaching a more evil or saint-like tone. Sucker Punch, the game's developers, made it pretty easy to know when Cole is presented with a morally complicated decision, briefing the player on the fallout of each scenario, then letting the player decide how to handle the situation for themselves. While we commend Sucker Punch's decision to lay out our choices for us, they didn't have to make it so black & white. The delivery could have been a lot more ambiguous as to make us contemplate the gravitas of each choice must decide on. Ya know, give it some weight. Instead, you're told exactly which is the righteous choice, and which is the more selfish, and you rush in head first without a moment of thought. It's definitely something to work on for a sequel. Super-heroes often feel like they have the weight of the world on their shoulders, where every choice has consequences. Therefore, make the player experience the same feelings.

Now as for the actual narrative of InFamous, we found the evil campaign much more satisfying for one simple reason: Cole is a bit of a tool by nature. He really isn't the "everyman" this type of story requires for a hero. His rough, no bullshit exterior seems overly hammy, like he's trying to sound tough with a puffed out chest, but in reality just sounds like a douche when playing the good guy angle. Luckily Zeke, Cole's buddy, mixes things up with a lot of humor to drown out Cole's puss-face attitude, making not everything in InFamous all doom and gloom. But in the end, both stories, no matter which you choose to follow, are entertaining with very different outcomes. This, coupled with the fact that there are 15 specific good and evil missions, blast shards to collect, drop zones to find, and tons of side quests to perform, players have plenty of incentive to play through the game multiple times to completely experience the InFamous package.