
Now there are a bunch of reasons why InFamous is a blast, but let's start with the most basic: the platforming. It's easy to learn and makes you look like Spider-Man within minutes. In no time flat you'll have Cole fluidly scaling the buildings of Empire City, running from one to the next as if they were merely road laid out in front of you. Super Punch's engine allows Cole to grab onto anything he sees, whether it be a building overhang, a lamp post, a guard-rail, a moving train, a street sign, or anything in between. You simply press "A" to jump in the direction of what you want to grab and Cole does it, flawlessly. With that basic principle, Cole is able to travel between structures at lightning quick speeds, making the player feel like they are a parkour master. And once you unlock the ability to grind on electrical wires and glide through the air you'll be traversing the city even faster. However, with Cole's hands being covered in super-glue, allowing him to snag any surface he touches, it becomes hard to let go and simply fall to the ground to run. This is especially frustrating when you're being shot at by the city's thugs from every angle. Also, with Cole being so apt at climbing, it would have been nice if the same was applied to running, allowing Cole to seamlessly hurdle benches, fences, roadblocks, and cars. But no dice there.

The weaponry of InFamous also helps make the experience something you won't soon forget. As you know, the source of Cole's power stems from an electrical blast and therefore all of his abilities are electrically based. Now what these powers basically boil down to are different gun types from your standard shooter. You have the go-to electrical bolt shot, much like a rifle in a shooter, the shockwave acts as your shotgun, the megawatt is your rocket launcher, and you're equipped with electrical grenades and a precise lightning bolt shot to mirror the long range effectiveness of a sniper rifle. Therefore, InFamous is technically an open-world shooter title. This is how it differentiates itself from games like Prototype which are essentially open-world beat-um-ups. It was a smart move by Sucker Punch and with how frantic the action in InFamous gets, it works very well. You will constantly be rolling and dodging attacks from all sides while switching between your different attack/ gun types for the best weapon in the current situation. And as you upgrade your powers you'll become more and more satisfied with their performance and the size of the explosions they create. A maxed out shockwave still makes me ogle the screen as everything gets thrown hundreds of feet in the air as if a 200 mph wind just swept through the streets of Empire City.