
The second map included in the DLC is the Vekta Cruiser. Where the Wasteland Bullet took place in a very open atmosphere, the Cruiser is a much more claustrophobic experience. The hallways of this blown-out ISA cruiser are rather narrow, all funneling into the main reactor core--a donut shaped central hub. This in turn produces much closer fire-fights, where the best weapons are the ones that pump out a lot of bullets, or a lot of power, as fast as possible. Making the standard machine gun and the shotgun your best friends. But that isn't to say the sniper, or longer ranged rifle, become pointless on the Vekta Cruiser . There are two larger, open areas on either side of the map which a sniper/ long rifleman can really light up the competition. Also worth noting--these open zones are also the only places that the air drone will work, making the Vekta Cruiser a tough level to gain experience on as a tactician.

You think this looks good, wait till you see it in motion
The Vekta Cruiser is also a beauty of a level to look at. You wouldn't think it when marching around the industrial hallways of the ship, but as soon as you step foot in the blown-out command center you'll see what I mean. Brownish/ orange light illuminates the twisted metal of the room and if you take a second to break from all the shooting, you'll notice bombs going off in the clouds out in the distance. The wind even howls as it rushes through the beat-up ship, kicking up dust and debris. The Vekta Cruiser is very much a show-horse for Guerrilla Games.
I was actually surprised I enjoyed the Vekta Cruiser a bit more than the Wasteland Bullet, as the latter is what got me shelling out the $5.99 for the "Steel & Titanium" pack in the first place. It's a level that is rare to come by in Killzone 2--focusing almost entirely on close-quarter fire-fighters, instead of city wide war-zones. But the level also doesn't feel like a rip off due to the multiple tiers for which to wage battle on.
So you can probably guess I don't regret dropping the $5.99 on the "Steel & Titanium" DLC. While it breaks down to three dollars per map, both maps are varied enough that they add to the overall package of Killzone 2's multiplayer. If it was more of the same, with levels that basically mirrored the Radec Academy or the Pyrrhus Rise, I would have felt more cheated. But instead, the two maps we did get seem fresh, and damn if they don't look beautiful. If you got $6 laying around, you could do a whole lot worse than the ""Steel & Titanium" Killzone 2 DLC.