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Point to Point: [Prototype]
Point to Point: [Prototype]
Two guys. One game. Two opinions.
by Editor
Jun 19, 2009

Jeremy:

First of all, since when is a tank referred to as an "APC"? Two entirely different things so far as aI know. Anyway, you can get out of the APC. Actually, I found it annoying that I had to get out of the APC to collect my experience points, such that they didn't appear to absorb into my tank. I don't know why you had such a problem with the F-bombs though, it didn't sound any more or less natural than any action movie I'e ever seen, and I think it's fairly obvious that this game isn't for kids without getting into that whole discussion (although all the DC Comics billboards may suggest otherwise...) Anyway, I was dropping plenty of "F-bombs" myself when battling the goddamn mutants that wail on you in packs in one of the earlier missions. Maybe I'm getting used to easy or exploitable games, but Prototype is hard as balls! Christ, by the time I figure out the controls, the game always has something else for me to do that throws it all out the window. It didn't help that I actually got permanently stuck inside the wall in a couple of places, forcing me to restart the mission. For a game that offers such a wide range of movement, it would be nice if the game's engine was able to keep up with it!

Dante:

Dammit, I hit ever damn button and I couldn’t get out of the thing until the mission was over. From that moment on I could do it, but that’s neither here nor there. What did you think of the graphics? I thought the cut scenes were good and the story itself was an interesting one and I like how the city get’s more infected as time passes in the game. I just don’t know if the game has enough going on to keep my interest. I’m also easily distracted so it’s hard to resist the urge to run amok for shits and giggles sake. I have the same problem with this game as I had with GTA and the Spider-Man games, there’s almost too much to do.  I wouldn’t mind if the game just stuck to a narrative and lead you down a path like most linear games, to me there’s more of a sense of completion with games like that but I’m probably in the minority on that one.

Jeremy:

See, now I actually think that's Prototype's strength. I like having tons of little things to do. I take my OCD out on my video games so I don't have to check the locks in my house or count toothpicks or whatever. So I'm perfectly content running around from rooftop to rooftop, hunting people to absorb and participating in all the little challenges, even though it pisses me off when I can't get the high score right away. Really, it's the running around that provides much of the fun in this game... Leaping and gliding from rooftops and running up walls always feels sort of exciting no matter how many times you do it (especially once you purchase a few speed and gliding upgrades). The whole system for upgrades is great, by the way. Unlocking memories, new powers and abilities, some of which are real game-changers. There is certainly a curve to managing and mastering all of said powers and abilities, but once you do, the game gets a hell of a lot easier (and more fun). I guess the parkour and combat challenges may seem like busy work, and they really sorta are. But that doesn't make them not fun to do and they really help you work on getting a handle on the game's admittedly overambitious control scheme. Plus that shit adds like ten hours to your gameplay experience, which I sort of expect out of a $60 title.

Dante:

Running around unlocking this and that just for shits and giggles is exactly why I rarely finish games in this genre, it gives me too much freedom almost and AI feel compelled to waste hours just running around killing everyone. That also bugged me after a while. The people are always, always in the way. If you’re driving the APC there is no way to go anywhere without killing hundreds of innocent people. The game has a lot of cool options, but tends to still feel one dimensional when I think about it, and I’m not sure that what they do is all that good. I think the only thing we can agree on is that the controls are pretty tight once you get used to them. While the combat is cool, I’d much rather play Wolverine or Dynasty Warriors 6.

Jeremy:

Too much freedom, eh Dante? Maybe you'd prefer to do your gaming in Iran, sir. As for the people getting in your way all the time, it's supposed to be annoying. That way you don't feel bad for mowing them down in a tank, but rather, come to enjoy it! I'm pretty sure there's even an achievement for that, I shit you not. This game doesn't let itself get bogged down with "moral responsibility" and "repercussions for one's actions". Obviously, whether or not you'll get the most out of this game comes down to what kind of person you are: Are you a freedom hating linear gamer like Dante, or are you the kind of person that always preferred Cobra to G.I. Joe, and enjoyed the open world gameplay of titles like "Crackdown" and "The Incredible Hulk: Ultimate Destruction" (two games from which Prototype borrows heavily). If you're the first type of gamer, there's probably a new Dynasty Warriors: Hannah Montana game that you can play online with Dante. For the rest of you, I think you'll dig Prototype (once you get past its bitch of a learning curve, that is.)

Click HERE to enter the Prototype Text To Win Contest, Where you can score GameStop gift Cards or a grand prize of Alex Mercer's rad leather jacket!

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