
Rocket Riot is an XBLA game that barely caught my eye in the Marketplace. With the likes of E3, Ghostbusters, Conduit and Red Faction haunting the hallowed days of June, a game like Rocket Riot has all kinds of potential to slip into the folds of the LIVE store unnoticed. But this game is a gem that shouldn't be ignored. No, it's not blow-your-mind-game-of-the-year crazy or anything; it's just a good time.
![]()
What's going to blow you away in this one, though, is the look of the game itself. The developers took the 8-bit art style we're all familiar with and threw it onto a semi-3d plane. The environments are colorful, bright and full destructible. That's probably my favorite, and the most addicting, part of Rocket Riot. Every time a rocket hits an object in the environment it bursts itself and the object it hit into a blast of pixels that spray out over the screen. This glorious pixel-death is exactly what had me wearing a healthy butt mold in my couch as I sat down to play "only five minutes" of Rocket Riot. Yeah, that five minute session turned into two hours way too fast.
I will say that the 800 Point price tag feels a little heavy for this. Sure, there's a ton of content, but I'm still hoping the days of 400 Point shooters will return for XBLA. It doesn't look like it's going to happen, so this point registers as a minor complaint. I'm simply poor and cranky.
I also had a tough time connecting to anyone in multiplayer. I don't normally feel these effects, so I'm assuming it's something either server side or based on the fact that this one might run peer-2-peer. It was a good 15 minutes between games for a while for me. But my findings may be unique.
With that said, Rocket Riot is a diamond amongst the games in the LIVE Marketplace. If you've been looking at summer as a drought for solid gaming, pick this simple and addictive title up quickly... you won't regret it.
Crave Online Rating: 8.0 out of 10