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Saw Review
Saw Review
Oh, I Saw what you did there...
by Jeremy Azevedo
Oct 30, 2009

By Jeremy Azevedo
Saw: The Video Game has been out for a couple of weeks now... But we figured that you’ve probably seen “Saw VI” or at least considered seeing it by now.  Or maybe you told someone a longwinded boring story about why you’re not going to see it?

Either way, the fact remains that you’ve probably at least thought about it in some capacity. So perhaps you’ve also thought about playing the new Saw video game as well. And you’re probably also wondering if it’s any good or not. Well, we’ve played it, so hopefully our experience can help you make an informed decision. I promise it won’t be like that one time when we told you wouldn’t get sick from drinking your own pee. We just wanted to see if you would do it. But it won’t happen again. Real talk.


Sucks to be you.

So yeah, Saw: The Video Game. It’s about 100 times better than most movie spin-offs I’ve played, not that this is saying much. Movie spin-off games are notoriously bad. But the dudes that make the movies made a smart decision by contracting Konami to do the game, thanks to their experience with the Silent Hill series. Saw looks and plays a lot like those Silent Hill titles, which is both good and bad. Everything is pretty dark, but you always have a light source to see your way around. The controls are a little tankish, like old-school Resident Evil and the combat is a little stiff. But if you’ve played survival horror games that came prior to Resident Evil 4, it’ll all seem pretty familiar.

The darkness in Saw actually creates a lot of tension. Playing the game at night is a likely to cause you to experience a bit of anxiety.  And if that doesn’t do it, the combat will. See, Jigsaw sewed a key into your body and told everyone else in the joint that they have to tear it out of you in order to escape. So you’ve got that going for you. The combat takes very specific timing, but is actually pretty fun once you get it down. Especially when you start using traps! But it’s kind of f**ked when you walk into someone else’s trap like an idiot, and getting your head liquefied in the process. The save points are sort of far apart at times, and there were a couple of instances in which I had to repeat puzzles or encounters unnecessarily because I wasn’t walking around looking at my feet.


Aw hell naw!

Speaking of feet! Your character isn’t wearing shoes throughout the game, which sucks because there’s broken glass all over the goddamn place. You’d think that maybe there would be a “put on some shoes so you can stop walking around on hypodermic needles and various other crap like a f**king idiot” power-up, but sadly, this is not the case. There’s lots of stuff to clobber people with though, from baseball bats and lampshades to table legs and mannequin arms. So you’ve got that going for you at least.

Not in any way associated with Crave Entertainment, Inc.

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