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Brink: Gameplay Preview

Brink: Gameplay Preview

Maybe the best paring of video game elements since turtles and plumbers?

By Jeremy Azevedo
Brink is shaping up to be the “Sylar” of video games. Brink finds the one thing that makes other games special, takes it for it’s own and shapes it into a single more powerful entity.

Published by Bethesda, Brink takes the post-apocalyptic setting and depth of back-story from the Fallout series. From Call of Duty, Brink takes intense multiplayer action and tight FPS gameplay.

Brink Security

From Borderlands, Brink takes RPG character development and synchronized single player/multiplayer gameplay. And from Left For Dead it takes the ability to choose sides. Lastly, add the free flowing freedom of movement found in Mirror’s Edge and you’ve got a monster of a game on your hands.

Brink Resistance

In the following videos, Game Director Paul Wedgwood walks us through a typical gameplay scenario to show us all these various influences and mechanics at work. Most notable of all is the ability to dynamically move through the environment without impediment, as evidenced in last week’s “Smart” preview.

Brink: Container City Part 1

Also worth noting, however, is the ability to drop in and out of multiplayer sessions, as well as the ability to change character classes and weapon load-outs on the fly. Brink adapts to your play style by offering different ways to meet your objectives, with a unique risk/reward system that you can utilize to level up your character’s stats and skills.

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