Konami has sent around a press release in regards to Metal Gear Solid: Peace Walker for the Sony PSP where Hideo Kojima, mastermind of the Metal Gear franchise, discusses the significance of the PSP exclusive title. Now while at E3 Kojima spoke highly of the game, saying it was integral to the Metal Gear universe, this press statement featuring a Q & A with the legendary game maker should lay any questions to rest about HOW important Peace Walker is.
Hideo Kojima says, "This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team. Therefore in that sense, "METAL GEAR SOLID" has not ended, and the "METAL GEAR SAGA" continues."
Kojima then went on about the project and how it was originally intended as a title to be developed by the young up-and-comers of Kojima Productions before Hideo Kojima pulled the plug on that idea and took on full responsibilities for Peace Walker, stating, "I actually had the plan for this project in mind while working on MPO. Back then, I intended to place the project in the hands of the next generation of creators at Kojima Productions. However, in the end, I felt that it was still a little too early to leave it completely in their hands, so I decided to take the reigns."
Finally, Kojima went into a little bit of detail about how Peace Walker would be played. But don't expect any shockers here, most of the game is still under extremely tight wraps. But Kojima was kind enough to share that before each mission players would be able to customize Snake's equipment to their individual play styles. Whether that means loading him up with ammo and weaponry for a full-on assualt and little to no sneaking, or giving him a lighter load for optimized quietness during sneaking, the choose is up to the player.
And for a bit of fun to wrap up, Kojima also let us in on the meanings behind the symbols of the coveted teaser website that counted down towards E3 and the announcements of Peace Walker and Metal Gear Solid: Rising. Take it away, Kojima:
5=it is an MGS5 class game
S=Snake
å·³ï¼snake in Kanji
E=E3
R=Raiden
3=3 from 360 and E3
6=6 from 360
P and S=PSP and adding 3 makes it PS3Aside from the Snake and Raiden visuals, we featured a total of 10 "symbols" and when all of these are rearranged, they form connections to the announcements that we made at E3.
The first symbols that appeared were the number "5" and the letter "S" for Snake that represented PW which, to me, is a "5" class title. "å·³" not only hints at the lowercase lettering of "E" for E3, but it is the kanji for the word "snake." Also, the symbol that appeared at the very end is the kanji "æ—¥" and represents a sunny background and the sunrise that links to RISING.
The "RISING" of "METAL GEAR SOLID RISING" implies "the sun rising," "the sun shining," and "the sun shining on Raiden" that was revealed in the visuals on the HP. In addition, "RISING" also represents how "METAL GEAR SOLID" will be taking the next step up.
Going back to the symbols found on the HP, they also link to "the day of 360" and also to each of the titles that we announced at E3. When each of the symbols are rearranged, I think you'll be able to recognize E3, PSP, PS3, 360 and others. So everyone, how did you like it? Were your predictions on the mark?


