Last week brought with it the official announcement of Epic Mickey 2: The Power of Two and its first trailer. At preview events and press discussions surrounding the news, Will Spector, the game's Creative Director, spoke a little about the design going into this HD sequel.
Epic Mickey 2 will feature cooperative play between Mickey and Oswald, the rabbit brought back from Disney's vaults. Spector talked about how co-op play in this game will be a little different when compared to other titles:
"One of my big problems with a lot of co-op games is that they devolve into “I inflict two to four points of damage with a graphic that looks like a fireball, and you inflict two to four points of damage with a graphic that looks like a spear.” Who cares? We wanted to make sure Mickey and Oswald have completely different skill sets. Of course, they both walk and run. But Mickey has this ability to use paint and thinner to draw and erase things, where Oswald has a remote control that fires bolts of electricity. That allows Oswald to interact with and control our animatronic enemies in ways Mickey can’t."
Since the interview happened on the PlayStation Blog, Spector was asked specifically about what bringing the game over to the PlayStation 3 would do for its graphical presence. In particular, how would Junction Point, the studio behind the game, make use of the HD hardware?
I couldn’t be prouder of the team who worked on the first game; they pushed the limits of what that hardware could do. Our goal is to do the same with PS3. The PS3 is an incredibly powerful piece of hardware…we want to take advantage of its horsepower, so the visual effects will be over the top, the polygon counts higher, the animations smoother.
Epic Mickey 2 will launch for the PlayStation 3, Xbox 360 and Wii platforms this fall.