The Last of Us was originally scheduled to launch in May of this year. The game has now been pushed back six weeks to June 14, 2013. This news comes via a post on the PlayStation Blog from developer Naughty Dog’s creative director Neil Druckmann.
“As we entered the final phase of development for The Last of Us, we came to realize just how massive Joel and Ellie’s journey is,” said Druckmann. “But instead of cutting corners or compromising our vision, we came to the tough decision that the game deserved a few extra weeks to ensure every detail of The Last of Us was up to Naughty Dog’s internal high standards.”
Druckmann continued, “As a team we pride ourselves on setting a very high quality bar for every aspect of our games – gameplay, story, art, design, technology and more. We want to make sure The Last of Us raises that bar even further – for ourselves, and most importantly, for you, our fans.”
It’s always sad to hear about a game being delayed, no matter how long it’s for. But in the case of The Last of Us, we’re willing to trust Naughty Dog through and through. They can take all the extra time they need before pushing this bun out of the oven. No matter what, we’ll be there on launch day.