Josh let us interview him and didn't once admit to regretting the decision. And, no, we never apologized for the selection of questions.

Crave Online: Tony Hawk: Ride is a complete diversion from the way things have been done for just over a decade with the Tony Hawk franchise. Why change things now? Why move in the direction of peripheral play?
Josh Tsui: It was time to try something new. The controls in the original Tony Hawk games were considered revolutionary for its time and we wanted to show that this franchise is not afraid to keep changing things up.
Peripheral play came in because the sport of skateboarding works well with it – plain and simple. You look at something like Top Skater back in the day and people really had a lot of fun with that game. You knew how to play the game if you had just seen someone skateboard. That’s the feel we wanted for our game, i.e. anyone can skate and feel rad. With technology where it’s at now, you don’t have to have a 1000-pound arcade machine sitting in your living room.


