
Firefall is an open, perpetual, PvP, PvE shooter with a flare for action, progression and social play. We had a chance to hang out with James Macauley, VP of Production Development/Execeutive Producer, over the weekend at PAX East. He showed us the goods, gave us a tour and made us instant fans of Firefall.
Joey Davidson: Well, I'm sold. It didn't take long, but I'm now officially bound and determined to head home and download the Firefall client.
This free-to-play game, with its action, art style and concept, has lured me in.





The development team behind Firefall has some serious pedigree. There are members of the original development team from Tribes and a former team lead from World of Warcraft. I think it’s safe to say they know how to make a fun and engaging game.





I guess that’s what’s driving me to want to play Firefall. People say “MMO” to me, and I instantly think of waiting, grinding and this constant, slow-drip form of gaming. It works as its own genre, but it’s one that I don’t necessarily think would fit into the world of a shooter.
Firefall, based on what I saw today, seems more like the quick, instantly gratifying type of shooter that I’d love to play both competitively and cooperatively. The best of both worlds?










What about the game’s customization? It looks like there’s an epic ton of content here for players to tailor their experience to their style, would you agree so far?





We actually saw what they were talking about today. Not only the part about the community, but also the customization. A quick aside here, as James was showing us a crafting station, a community member ran up and jokingly typed to him “less playing, more making me PvE content.” The community is established, and they recognize the devs when they’re logged on.
We also got to see the ways in which you can custom tailor your loadouts. Loadouts are essentially the class you’re playing at that time. They can be changed out on the fly and leveled separately through PvP and PvE. Each module can be upgraded and modified to fit your play style. There seems to be no one right way to play.





None of that.
So, yeah, Firefall looks like a beautiful, customizable, free-to-play beast that’s just waiting to take my life over.





Anyone who is at the convention, and I’m sure they’ll follow this trend with future meet-ups, can get into the beta. Other than that, they have sign ups at their website. Log in and become an active member of their community forums. You won’t regret it.
This article originally published as part of our PAX East hub coverage. Head over to the site to read more articles from our weekend in Boston.