
We had a chance to sit down and play Sleeping Dogs during PAX East 2012 for what must have been more than 30 or 45 minutes. This title looks incredible. Now Erik Norris and myself are going to talk about it, back and forth style. Onward!
Joey: Is this Grand Theft Auto meets The Departed meets Batman: Arkham City?








But this game is so much bigger than that. There’s gunplay, contextual fighting finishers (like impaling someone with an open spike, burning their faces on a stove or shoving them into an electric box) and an enormous open world to do it in.
It feels big, and it looks incredible.




However, even being up close and personal with the television the game was on, Sleeping Dogs looked quite good. There was one particular moment where the player — in this case you, Joey — ran out into the city streets of Hong Kong while it was raining and the Kill Bill-inspired track suit you were rocking started to get soaked in water and glisten. I sat back and said, “Damn, that looks really good.” That’s just one particular instance, but the game all around looks great.


Now, Joey, what did you think of the game’s story thus far? You were the one playing the demo and rocking the headphones after all.




Beyond that, we’ve also got a deep and potentially significantly layered story. This is a game that has the main character infiltrate a huge crime syndicate and attempt to take it down from within. There’s going to be betrayal, intense drama and moments of suspense that thrust the story forward between every segment of gunplay and driving.
Based on the limited time we had with it, things look serious and complicated. That’s something I’m really looking forward to.




Until then, this sleeping dog will lie impatiently.
This article originally published as part of our PAX East hub coverage. Head over to the site to read more articles from our weekend in Boston.