By Jeremy Azevedo
|Most of the complaints that I hear to do with Konami’s "Lost in Blue" series in general have to do with the amount of maintenance that goes into just keeping your characters alive, and how it puts a damper on exploration. These are perhaps people that don’t know how to get out of action game-mode and relax a little.|
Lost in Blue: Shipwrecked does have it’s share of faults. The graphics are a little underwhelming. As with most games on the Wii, I’d really rather see 2-D or cel-shaded graphics, as 3-D models just tend to look a little janky on the system regardless of what game it is. And it’s a little weird how the characters inexplicably belt out one in ten lines of dialogue. What’s the point? I don’t understand why all of the dialogue isn’t spoken at this point. And of course, the most glaring problem is the fact that, right from the outset, your characters are constantly starving to death. Which does, indeed, inhibit exploration. Seriously, you have to eat like fifty coconuts a day just to stay alive. It’s retarded.
They look skinny, but apparently host stomach parasites with the appetite of ten fat guys.
Here’s the thing, though: Lost in Blue is not meant to be rushed through. That you characters require constant maintenance should tell you that the way to get ahead is not to rush blindly into action with empty pockets, but to take your time and prepare. If you imagine what it would be like to be stranded on a desert island, it probably wouldn’t be all about fighting wild boars with your bare hands and swinging from vines like Tarzan, but rather, taking the time to build up your supplies and ensure your continuing survival. Cute as it seems, Lost in Blue is almost sim-like in the way it embraces this idea.
The proper way to enjoy Lost in Blue: Shipwrecked is at a leisurely pace. Before going out to explore the island, you really have to take a day to gather supplies, pack a few lunches, make sure your tools are in order and that you have a back up supply of water. It’s not exactly an action packed experience, but it is relaxing and most of the mini-games are actually pretty fun and make good (but not obtrusive) use of the wiimote. You’d be surprised how much further you get with a little pre-prep, even while dragging your dead-weight partner around with you. Really, that broad isn’t good for anything more than an extra inventory bag.
The rare and mysterious singing/clapping jungle pandas.
Protip: Early in the game, you will have a strong urge to punch this game in the face. This is because you need like 100 vines in order to progress and there don’t appear to be any around. This will feel very much like bullcrap to you, but I will save you an aneurysm and tell you what to do. After you fight the boar, you will be able to push a rock. You have to have Lucy with you (but then you sorta always have to bring her with so that almost goes without saying). A little further ahead, you will find a cooking utensil. It’s in a craggy area near where you find some crystals, and you can even make a shortcut back to basecamp near here. On the way back, you will be attacked by an ox, which triggers a minigame. After completing this, you will be able to access a forest with all the vines you need! As long as you always keep a stock of ready made lunches and firewood on hand, the game is a lot easier from this point on.
CraveOnline Rating: 7 out of 10
1 if your favorite TV show is Lost
-2 if the you loved Devil May Cry but hated The Sims