It’s been a long time since we last heard from Max Payne. Granted, Rockstar tweeted two new screenshots of Max Payne 3 just the other day to reaffirm the project still exists. We didn’t post those screens because… well, who really cares about two screens for a game that has been indefinitely delayed? We’ll start caring when we see some substantial news drop about Max Payne 3.
Wait, what’s that? Substantial news is now available? Dammit, OK, well let’s get down to brass tacks then (We’ve also included those two tweet shots to visually pad this article. It’s almost like we planned this all along!).
So… EDGE magazine has the scoop on Rockstar’s often delayed three-quel to the Max Payne series. The magazine reports that the game is now being handled by four studios within the Rockstar fold. The main studio developing Max Payne 3, Vancouver, is still working on the project; however, they now have the help of the New England, Toronto and London branches as well.
“We have a lot of talented people across all our studios,” said MP3′s art director, Rob Nelson, “and this just means we can bring the right people in for a specific task when needed – and it gives the games a consistant level of quality and an approach that’s Rockstar.”
Max Payne has also grown some hair since we last saw him some two years ago. He’s no longer the bald, drunk-looking slob he used to be. Though he has been struggling with alcoholism since the end of Max Payne 2 (this makes sense, as a lot has gone wrong for Max over the last few years). However, Rockstar teases that Max “isn’t the booze-soaked hulk we’d been led to expect.”
The environments of Max Payne 3 will be fully destructible this time around. The game also presents a new cover system to the series, while the franchise staple Bullet-time will return with a charge up taking into account how many enemies you kill.
Speaking of franchise staples, those overly melodramatic comic panel cinematics will return in Max Payne 3. However, they won’t use still frame shots of real actors; instead, the comic cinematics use “dramatic plot pointers from the in-game engine and show an animated collage of action footage.”
For the hardcore Max Payne fans out there, you’ll be happy to know that the original voice of Max, James McCafferty, will be returning to voice the overly metaphorical, simile-loving street cop turned beat-neck.
Finally, multiplayer will play a part in Max Payne 3. However, Rockstar is still mum on how exactly that will work.
We still have no set release date for Max Payne 3. More on this as it comes up… in the future!