Kevin Munroe on Dylan Dog: Dead of Night

Director Kevin Munroe on his adaptation of the Italian comic, Dylan Dog.

Fred Topelby Fred Topel

Right before the summer unleashes Thor and Captain America, die hard comic book fans will get a taste of their beloved Italian character Dylan Dog. The movie Dylan Dog: Dead of Night stars Brandon Routh as the monster fighter. They presented footage at WonderCon earlier this month and director Kevin Munroe sat down with reporters to answer our questions.

 

CraveOnline: What education needs to be done for audiences who aren’t familiar with Dylan Dog?

Kevin Munroe: I went in with the idea that there shouldn’t be any education for them. I think the only education they need to do is to watch the trailer or hear the premise and say, “I can see how that could be fun” and that’s pretty much it. The point wasn’t to water it down necessarily to the point where it’s so accessible for everybody. It’s a very specific audience as well, even though we’re still trying to cast as broad of a net as possible. People who are into action/horror/comedy set against a world of real rubber suit monsters, it’s everybody who is in this building today which is really cool. That’s sort of the audience that I really want to play to.

 

CraveOnline: Is the action part really action packed?

Kevin Munroe: There’s bursts of it. As much as it can. I put action and I put monster transformation sort of in the same category in that everyone’s seen it done really well. Everyone’s seen it done really expensively. Everyone’s seen it done really poorly. Everybody gets that those moments have to happen. I just really wanted to make this movie focus on the characters in the sense that if he is going to be in a fight, how would he fight? There’s things like an Italian audience would say, “Oh, he’s shooting guns in all the trailers and the real Dylan would never shoot a gun.” He’s never actually firing a real actual bullet at somebody else. He’s shooting flare guns that are magnesium flares that burn vampires with the same intensity of sunlight. He’s shooting wood tip bullets. He had dum dums for zombies. So the idea is if there’s action, it has to still be driven by comedy. So we try to still do that ramp where your action beats get bigger and bigger throughout the movie, but really even with the transformations, I haven’t seen a transformation as good a American Werewolf in London since then. It’s just one of those things that I think let’s just concentrate on how Sam as a zombie lives and functions in this world.

 

CraveOnline: Would you count The Fly, even though the transformation takes the whole movie?

Kevin Munroe: Oh totally, I would totally count The Fly.

 

CraveOnline: How hard is it on the rules to have all the different monsters in one story?

Kevin Munroe: A lot easier than you think. It was really cool because the way we basically set it up was that we did the American version of the story in this in the sense that we’ve learned in the comic books what happened in Europe. Here basically as America was growing and had immigrants coming ashore, they were vampires and werewolves and zombies all mixed up in that group. It’s almost like biker gangs. They’re really badass but at the end of the day they have their code and they’re actually safer because they have their code. You don’t have to worry about ever getting attacked by a Hell’s Angels biker because they want nothing to do with you. So then the idea being that whenever they would get out of line, there was always somebody who was a sort of impartial inspector that would come in and settle things. That ended up being Dylan. There’s quite a bit of circles not mixing with each other the way it’s presented in the film and there’s a lot of tension for instance, even vampires and werewolves. Zombies are the sort of nametag wearing faction of society and so everything we shot with the zombies was all very fluorescent and green and sickly looking. Even our zombie support group. What I really loved is that going back to the transformation thing is that the movie’s not about how cool and flashy all that stuff can be. It’s more like how if you’re really a zombie, and you get to learn this through Sam’s character, and you wake up in a shopping cart and you find out you’re a living dead, how do you live? How do you survive without rotting like any other zombie? If you don’t eat human flesh, how do you survive? All those things, and that was the stuff that was really interesting to me. 

 

Photo credit – Jody Cortes / WENN