Speaking as a pre-launch PlayStation Vita owner, Gravity Rush was the game I was once looking forward to most.
Its unique art style, unusual premise and strong promise made it a game that instantly stood out in the brand new handheld’s release schedule. This is the first game to launch for the system that’s been developed by one of Sony’s Japan-based studios, and that fact carries with it a good amount of weight as well.
Gravity Rush was a reason to buy a PS Vita.
First of all, it promised to deliver a special take on navigation and combat. In Gravity Rush, you play one of a special group of people that can control, you guessed it, gravity. You’ll be able to fling yourself through the skies in any given direction in order to traverse open space or fight groups of Nevi (your main combatants).
That all takes place in a beautifully designed world. In fact, the presentation of Gravity Rush is likely its best feature. Locales each boast a relatively special flavor to them, and that translates to both the graphical design and the background music (which can annoyingly loop).
As you traverse through the world and story, you’ll play towards upgrading your character’s abilities and traits. Kat becomes stronger over time, and this works well to reward you for taking on sidequests and completing the storyline.
The unfortunate thing here is that in spite of the unique style and gameplay elements Gravity Rush brings to the PS Vita, it never transitions them to a sense of pure fun. They’re intriguing and inspiring at times, but the stand as more obnoxious and tiresome than entertaining throughout the entire experience.
Fighting with the aid of gravity altering seems like it would be a blast once you learn the system itself. That doesn’t happen. In fact, getting into fights becomes very boring very fast.
The same goes for travel and exploration. It’s like gravity control never becomes fluid and seamless enough to stand as a pure joy. It’s different, and it’s certainly a step in the right direction for unique gameplay, but it’s not exactly fun.
Flight and combat are rigid, and that rigidness sucks the wind out of this experience quickly.
Which is a shame. Gravity Rush is absolutely one of the best titles available for the PlayStation Vita. However, that’s more a product of the hardware’s currently limited catalogue than the overall quality of this game. The title is definitely decent, but it won’t be remembered as much more than a quick getaway in years to come.
If you own a PS Vita and you’re looking for a good game to play, consider Gravity Rush. You won’t swoon in ecstasy or be whisked away from life’s problems, but you will have an okay experience a bit muddled in mediocrity.
It’s okay, but it’s not great.
We received a review copy of Gravity Rush several weeks before launch. We completed the title's main storyline as well as most of the sidequests before starting our review.