Ubisoft Dev Partially Explains Rayman Legends Wii U Exclusivity

Hint: it has to do with the GamePad.

Joey Davidsonby Joey Davidson

Rayman Legends

While the editors here at Crave's gaming channel often argue about all manner of games, genres and what qualifies as "good," there's one title we'll come together to heap love on unquestionably. That game is Rayman Origins.

Rayman Legends is the Wii U exclusive follow-up to last year's surprise hit. Given that the Crave crew couldn't get enough of the absurdity that went down in the original game, the news of Rayman Legends being a Wii U exclusive split us right down the middle.

Some of us are getting a Wii U, so we're fine with the planned exclusivity. Those of us passing on Nintendo's newest system, well, are cranky.

Ubisoft's Level Designer for Rayman Legends, Chris McEntee, told Nintendo Power why they went with the Wii U as an exclusive platform. Here he is:

Well, technically we could to it with SmartGlass [for Xbox 360] and with the Vita being linked to the PlayStation 3. The possibility could be there, but we chose to really focus on Wii U specifically because it has a special toolset, and because everyone that buys it gets what they need to play the game.

We don’t want to have the player dependent on other technology that they have to purchase to make sure they can play the full experience. Here you buy the Wii U system, you buy the game, and you can experience all of the content without extras. And we didn’t want to give somebody half of the experience just for the sake of getting it out on another console. We want the player to get everything that we have to offer them from this game.

We'd also argue that Nintendo probably threw them a bag of money, too.

But, McEntee is right about the pure fact that Rayman Legends, as it is today, cannot be played without the Wii U's specific toolset.

Good news for future Wii U owners, bad news for those planning to hold out.

[via GoNintendo]